Meet The Speakers: Hani Malouf

15/04/2018 - 23:27

Room 318
13:50-14:30
40-minute talk

Gamification & Additive Learning

Hani Malouf

This presentation examines, through case studies and research, the use of gaming and film-making principles to create the ultimate learning experience and students’ engagement with digital content that will ensure that they successfully complete their courses or modules. It will also give hints and tips on how teachers can create an engaging blended-learning experience in their classrooms.

Hani Malouf’s Bio

CEO
Velawoods Learning Limited
United Kingdom

Hani Malouf has an extensive experience in conceptualising and developing engaging and next generation digital content. This experience saw him working in various positions with global organisations such as the British Council, Pearson and learndirect. Although currently based in the UK, Hani works extensively with educational organisations from around the world, mainly in Europe, the Middle East and Asia.

Why have you chosen this topic for your presentation?

I want to share our experiences about creating engaging digital content for students and help more organisations embrace digital content and think out of the box when it comes to encouraging their students to learn!

What do you want participants to take away from your presentation?

Engaging digital content can help teachers in the classroom and can make it more fun and engaging for them and their students.

Summary of presentation

The presentation will demonstrate how digital learning should focus on the students and provide them with the best learning experience that will not bore them or make them lose interest in learning, but actually makes them want to learn!

It is often the case that digital content is not engaging enough and assumes the students 'should' make the effort themselves to learn and engage with their digital course or modules. This puts a lot of unneeded pressure on teachers.

During the presentation, I will share case studies and research to prove that digital content can be fun for students but at the same time help them achieve their learning goals, like improving their English language skills; or how learners can engage with content for hours non-stop!

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